02 Step Two
Install the Ungodly Bugfix Suite
Drop the plugin in, launch once, you are done.
With BepInEx running, the suite itself is a one-file drop. Place the plugin in the plugins folder, launch once, and it writes its own config. That’s the whole job.
Do Step 01 first
This page assumes BepInEx 6 (IL2CPP x64) is already installed and has been launched once, so BepInEx/plugins/ exists. If it doesn’t, go back to Step 01.
The package
What’s inside
The suite ships as a single archive containing two files:
There’s no GUI, no overlay and no console commands — by design. The plugin’s entire config
surface lives in one .cfg file that it writes for you on first launch, every option documented
with its allowed range. (See Configure once it’s installed.)
Three moves
Install the suite
Drop the .dll into the plugins folder
Copy StixsworldHD.PacManWorldRePac.UngodlyBugfix.dll into:
…\PAC-MAN WORLD Re-PAC\BepInEx\plugins\StixsworldHD.PacManWorldRePac.UngodlyBugfix.dll
That folder should now hold the single plugin file. Click to view full size.

Launch the game once
Start the game. On this launch the plugin loads, captures the controller’s original values, and
writes its config file into BepInEx/config/ next to BepInEx.cfg:
…\BepInEx\config\com.stixsworldhd.pacmanworldrepac.ungodlybugfix.cfg

The config writes itself — let it
You don’t ship or hand-create the .cfg. The plugin generates it on first launch with every option, its default, and its min .. max range already filled in. To tune anything, edit that file after this launch.
Confirm it loaded
Two quick checks:
- In the console (if you enabled it in Step 01): the suite prints its banner as it loads, followed by a
CAPTURED GAME BASELINEblock listing the controller’s real starting values. - In the files:
com.stixsworldhd.pacmanworldrepac.ungodlybugfix.cfgnow exists inBepInEx/config/, exactly as in the shot above.
Prefer to read the log later? Open BepInEx/LogOutput.log and search for the plugin GUID,
com.stixsworldhd.pacmanworldrepac.ungodlybugfix.
Prove it in-game
Load a level with a ramp and rev-roll up it. Out of the box you should climb cleanly instead of bogging down, bouncing back, or launching off the top. That’s the default fix doing its job — no tuning required.
Good to know
It stays out of the way
Vanilla-safe defaults
Only the four ramp fixes are on. Every raw parameter override is off and writes the game’s own value straight back, so nothing else about movement changes until you opt in.
Fail-safe patches
Every patch is guarded. An unexpected error in any single fix is logged and swallowed rather than crashing the controller.
One switch to disable
Setting MasterEnable = false in the config makes the plugin completely dormant — identical to not having it installed.
No network, no overlay
It only reads and writes the player controller’s own tuning fields and post-processes movement. No GUI, no console hooks, no network access.
Installed. Now make it yours.
The suite exposes 18 sections of tuning — from a one-line “never lose speed uphill” to per-degree slope boosts and global multipliers. Head to Configure.