STIXSWORLDHD Bugfix Suite

02 Step Two

Install the Ungodly Bugfix Suite

Drop the plugin in, launch once, you are done.

With BepInEx running, the suite itself is a one-file drop. Place the plugin in the plugins folder, launch once, and it writes its own config. That’s the whole job.

Do Step 01 first

This page assumes BepInEx 6 (IL2CPP x64) is already installed and has been launched once, so BepInEx/plugins/ exists. If it doesn’t, go back to Step 01.

The package

What’s inside

The suite ships as a single archive containing two files:

There’s no GUI, no overlay and no console commands — by design. The plugin’s entire config surface lives in one .cfg file that it writes for you on first launch, every option documented with its allowed range. (See Configure once it’s installed.)

Three moves

Install the suite

1

Drop the .dll into the plugins folder

Copy StixsworldHD.PacManWorldRePac.UngodlyBugfix.dll into:

destination
…\PAC-MAN WORLD Re-PAC\BepInEx\plugins\StixsworldHD.PacManWorldRePac.UngodlyBugfix.dll

That folder should now hold the single plugin file. Click to view full size.

BepInEx\plugins\The BepInEx plugins folder containing one file: StixsworldHD.PacManWorldRePac.UngodlyBugfix.dll, listed at 79 KB.
The suite’s plugin in place — StixsworldHD.PacManWorldRePac.UngodlyBugfix.dll alone inside BepInEx\plugins\.
2

Launch the game once

Start the game. On this launch the plugin loads, captures the controller’s original values, and writes its config file into BepInEx/config/ next to BepInEx.cfg:

auto-generated on first launch
…\BepInEx\config\com.stixsworldhd.pacmanworldrepac.ungodlybugfix.cfg
BepInEx\config\The BepInEx config folder showing two CFG files: BepInEx.cfg and com.stixsworldhd.pacmanworldrepac.ungodlybugfix.cfg, the latter around 32 KB.
After first launch, the plugin’s config appears beside BepInEx.cfgcom.stixsworldhd.pacmanworldrepac.ungodlybugfix.cfg.

The config writes itself — let it

You don’t ship or hand-create the .cfg. The plugin generates it on first launch with every option, its default, and its min .. max range already filled in. To tune anything, edit that file after this launch.

3

Confirm it loaded

Two quick checks:

  • In the console (if you enabled it in Step 01): the suite prints its banner as it loads, followed by a CAPTURED GAME BASELINE block listing the controller’s real starting values.
  • In the files: com.stixsworldhd.pacmanworldrepac.ungodlybugfix.cfg now exists in BepInEx/config/, exactly as in the shot above.

Prefer to read the log later? Open BepInEx/LogOutput.log and search for the plugin GUID, com.stixsworldhd.pacmanworldrepac.ungodlybugfix.

Prove it in-game

Load a level with a ramp and rev-roll up it. Out of the box you should climb cleanly instead of bogging down, bouncing back, or launching off the top. That’s the default fix doing its job — no tuning required.

Good to know

It stays out of the way

Vanilla-safe defaults

Only the four ramp fixes are on. Every raw parameter override is off and writes the game’s own value straight back, so nothing else about movement changes until you opt in.

Fail-safe patches

Every patch is guarded. An unexpected error in any single fix is logged and swallowed rather than crashing the controller.

One switch to disable

Setting MasterEnable = false in the config makes the plugin completely dormant — identical to not having it installed.

No network, no overlay

It only reads and writes the player controller’s own tuning fields and post-processes movement. No GUI, no console hooks, no network access.

Installed. Now make it yours.

The suite exposes 18 sections of tuning — from a one-line “never lose speed uphill” to per-degree slope boosts and global multipliers. Head to Configure.