STIXSWORLDHD Bugfix Suite

Insert mod — Ungodly Bugfix Suite v1.0.0

Rev-roll up ramps
the way the classic taught you.

PAC-MAN WORLD Re-PAC fights you the second a roll meets an incline — you bog down, ping backwards, or rocket off the crest. This BepInEx 6 (IL2CPP) plugin un-breaks slopes, then hands you a dial for every movement value the controller exposes.

Game

PAC-MAN WORLD Re-PAC

Mod loader

BepInEx 6 · IL2CPP · x64

Version

v1.0.0

Plugin GUID

com.stixsworldhd.pacmanworldrepac.ungodlybugfix

The problem

The Rev-Roll meets a slope and falls apart

The vanilla bug isn’t one thing — it’s four overlapping failures that all fire when a charge-and-release roll hits an incline. The suite attacks every one of them, and each is independently toggleable so you keep exactly the behaviour you want.

1 · Momentum bleed

You slow to a crawl going up. The plugin scales your along-the-surface roll speed as you climb, growing with the ramp’s steepness — with a hard ceiling so steep faces never fling you.

2 · Wall misdetection

The roll stops dead, as if the ramp were a head-on wall. When you’re genuinely climbing inside the allowed angle window, that false “wall” is cleared and your forward push is restored.

3 · Bounce-back

You ping backwards down the slope. The plugin takes that “Bound” reaction energy and re-aims it up the ramp instead of backwards.

4 · Crest launch

Retained speed pops you airborne over the top. A configurable “slope stick” gently keeps you hugging the surface across the crest.

Vanilla until you say otherwise

With the default config, fixes 1–4 are on and two opt-in helpers (a wider roll-slope window and dynamic dash thresholds) are off. Every raw parameter override is off too — so installing the suite fixes ramps without otherwise changing how the game plays, until you decide to tune something.

Two pieces

What you’re actually installing

The whole job is two stacked layers. Do them in order and each page below walks you through one.

A

BepInEx 6 — the mod loader

BepInEx is the framework that injects into the game at launch so plugins can run. Because PAC-MAN WORLD Re-PAC is a Unity IL2CPP title, it needs the IL2CPP x64 BleedingEdge build specifically — not the Mono build. Step 01 covers this →

B

The Ungodly Bugfix Suite plugin

A single StixsworldHD.PacManWorldRePac.UngodlyBugfix.dll that drops into BepInEx/plugins/, plus a config file that the plugin writes itself on first launch. Step 02 covers this →

The target

What a correct install looks like

These are the real folders from a working setup. Each shot is resized to fit — click any image to open it at full 1920×1080 resolution, then use to step between them and Esc to close. You’ll meet each one again on the step where it matters.

F:\…\common\PAC-MAN WORLD Re-PACThe PAC-MAN WORLD Re-PAC game folder with BepInEx installed: winhttp.dll, doorstop_config.ini, .doorstop_version and a BepInEx folder sit beside the game .exe.
The game root after Step 01 — note winhttp.dll, doorstop_config.ini and the BepInEx folder beside PAC-MAN WORLD Re-PAC.exe.
BepInEx\The BepInEx folder showing cache, config, core, interop, patchers, plugins and unity-libs subfolders plus LogOutput.log, all generated after a first launch.
Inside BepInEx\ after one launch — config, plugins, interop and friends are all auto-generated.
BepInEx\plugins\The BepInEx plugins folder containing a single file, StixsworldHD.PacManWorldRePac.UngodlyBugfix.dll at 79 KB.
After Step 02: the suite’s .dll sitting in BepInEx\plugins\.
BepInEx\config\The BepInEx config folder containing BepInEx.cfg and the plugin config file com.stixsworldhd.pacmanworldrepac.ungodlybugfix.cfg.
The plugin writes com.stixsworldhd.pacmanworldrepac.ungodlybugfix.cfg into BepInEx\config\ on first launch.

Ready in about five minutes

Own the game, grab two zips, drop in two folders, launch twice. Begin with the loader.